Hands-On: Sony’s ‘Project Morpheus’ PS4 Virtual Reality Headset
I’m really excited about this, particularly for Gran Turismo 7. Though John Carmack did set expectations with this tweet:
Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4
They were also demoing an Eve-universe space sim. If Disney gives me an X-Wing vs. Tie Fighter sequel, I can die happy.
The Huffington Post Starts To Give Out Badges To Readers
I like reading about the interest and attention that UX designers are paying to the principles of gaming, but it appears that much of what’s being taken from games are their superficial and manipulative qualities, like leveling-up and inconsequential rewards. World of Warcraft and Farmville have proven that these work, but I’m much more interested in the potential impact to design of other aspects of games, like playfulness and storytelling.
Cultivated Play: Farmville
This article is timely because in many ways, I see Facebook’s ‘Like’ system in the same light. Much of the social web is built on this very idea: people participating in services that do not provide returns to them, while providing profits of millions and millions to the companies that run them.
What exactly is the point of Foursquare? And why are you ‘Liking’ things? Will anyone notice that tiny drop of information that you deposited in the huge never-ending social-web stream? And even if someone does notice, will anything useful come out of it? Maybe a comment from one of your hundreds of friends will say that they like it too?
It’s likely that I’m being embarrasingly short-sighted and simply cannot see the glorious future and endless potential of OpenGraph and a social-enabled web, but people will now be leaving huge wakes of information behind them as they surf the web that Facebook and Zynga will make millions from, and I have the hardest time seeing what the benefit of all this will be for the user.
Get a Feedback Loop and Listen to It
A good article on why you shouldn’t be afraid of playtesting games.
Discussion: Why games will take over our lives
My continuing discussion with Mark on the ‘Why games will take over our lives’ CNN interview with Jesse Schell.
Why games will take over our lives
I don’t get anything from the ‘game’ elements of points systems or Foursquare. I’m much more interested in the function of those services. Points = free stuff. Or Foursquare as a source of information about places that I’m thinking of going to (or as a source of information about places I should be going to), not as some sort of points competition system. But there’s a good chance that I’m in the minority, seeing as how popular games like Farmville are.
And that Oral-B toothbrush sounds idiotic to me… unless if the article just fails to mention that it’s being marketed solely to children.
Old school arcade games show
$60 for umlimited access to a warehouse of old-school arcade games? That’s what heaven’s like, right?