Touchscreen Misdirection: Your Metaphor Is a Dog
It amazes me how many times I’ve seen people liberally throw interface metaphors around on mobile touch devices (for individual interactions or aesthetic purposes) without considering all of the other interactions that those metaphors imply.
Understanding the Kano Model – A Tool for Sophisticated Designers
A useful alternative way of thinking about requirements prioritization. I’ve worked on projects where users’ basic expectation will not be met at launch because of technical limitations and timelines. I knew at the time that the frustrations created from not meeting basic expectations would likely override any delighters that the final product would provide. The Kano model is a good way of phrasing this type of argument to stakeholders and project members.
Android Interaction Patterns
Design patterns for Android interfaces.
Pleasant Things Work Better | UX Magazine
Designs shouldn’t just be usable and efficient, they should also be pleasurable.
Web App Masters Tour Summary
A summary of the notes that Luke Wroblewski took throughout the Web App Masters Tour. I’ve posted a few of these already, but this summary posts links to all of them. Lots of good stuff in here.
Achieving and Balancing Consistency in User Interface Design
A long article discussing the importance of designing for internal and external consistency. The article covers pretty straightforward stuff, but I find that reading this type of article serves as a good refresher every once-in-a-while.
Fusing Content Strategy with Design | UX Magazine
Content strategy is something that I’m going to have to develop a firm grasp of. This post (courtesy of Toronto’s own Teehan+Lax) provides a good introduction to some ways of modelling and representing it.
In a related note, I’ve just installed ImageSpark (which was created and is run by Teehan+Lax) onto my work Macbook. I haven’t played around with it yet, but I’m going to see if it’ll be useful in helping me furnish the much larger apartment that I’ll be moving into in a few weeks.
Letter to a Content Strategist
Content strategy is something that I’m having a hard time conceptually separating from the UXD role. UXD and content strategy require the same input and are aiming for the same ultimate goals, so how can you manage to cleanly separate them into two roles? But I guess you can say that about a lot of things.